Monday, 10 December 2012

Update in turms of Exporting

ok so just as a fucher update, i need evryoe to export there section of the SU as an FBX, so just select your aria and select "Export Selection" in the file tab and then export it as an FBX, this is so the texturs weill remain in the file and i wount have to have ot find them again as they seem to be linked to evryones home PC's

Friday, 7 December 2012

Friday/Monday Deadline

OK everyone, i need updated versions of the aria your working on so i can see them in there progress, you can then upload them again in the afternoon lesson so i can see them as you've progressed, this is the deadline today, were running out if time on this, especially when we only have a week left on the project.

jobs to do IMIDIENTLY

Block of and DELETE the arias of the SU that there not using. but keep a plain in there showing where they where so its easier to import into the Unity project.

Textiring - Above all, this NEEDS to be done as soon as possible, espashaly since were losing time quickly, so to make up for that we need to texture quickly. use the texturs ive uploaded to the dropbox, if there a large size you can go into Photoshop and go to "imige > Imige Size" and you can change the resolution of the texture imige. some of the texturs won't be an exact square, so you'll have to crop it using the crop tool if need be.

During the weekend pleas upload the latest vertions of the SU your working on (as na FBX so the textuers are enbedded, you also have to make shor the texturs are enbedded)

Monday, 3 December 2012

new Deadline

ok so we have less than 2 weeks on this project, so well have to work extra hard on this now, ill inspect the texturing on fryday but i expect there to be majore progess, ill inspect it in the afternoon so evryone can work on it during the day.

we also need to convert all texturs to be "the power of 2" e.g. 200x200.

it is also reccomded to convert them to a JPEG so that it lowers the size of them so when its in unity it will not use up so much memory, and so on and so thorth.