ok so all the deadline for Monday is basicaly an export of our project so far, all you have to do is upload the selection of your aira so i can put them together and then export them as one, if you have made large changes, include them in your upload.
also. a note on the upload, what you need to do it upload your work to the "SU_Showreal" folder in Dropbox so that i can know the latest vertion of your section of the uni, i can then put them into one Maya file and send it to Robin and so on.
Friday, 30 November 2012
Sunday, 25 November 2012
Texturing the SU
Texture Time. Final countdown too.
Mike: Opening of the SU.
Matt: Middle part of the SU.
Jamie M: Back Part of the SU.
Jamie J: stars and gathering textures, if you need a specific texture, TELL ME so i can get it as soon as possible, or of need be edit an exsidting texture in Photoshop.
i need to see your progress on Monday, and then a neer finished result on Thursday/Fraday.
on Firiday ill be making an inspection of your progress with this as where running out of time we have to start speeding up on this. this will take place around mid day.
and remember, if you have a problem with something wether it be 3D 2D texture or whatever it is, ASK, specifically Robin or Tanguy for the answers in Maya.
lets make progress people.
UPDATE: so far so good, seeing results which are good looking, slight problem with Maya not properly Autosaving but aparently you have to enable it in the "prefrences" tab ot whatever it's called, it should be a tutorial on google. but so far im inpresed with the progress so far of that weve done.
Mike: Opening of the SU.
Matt: Middle part of the SU.
Jamie M: Back Part of the SU.
Jamie J: stars and gathering textures, if you need a specific texture, TELL ME so i can get it as soon as possible, or of need be edit an exsidting texture in Photoshop.
i need to see your progress on Monday, and then a neer finished result on Thursday/Fraday.
on Firiday ill be making an inspection of your progress with this as where running out of time we have to start speeding up on this. this will take place around mid day.
and remember, if you have a problem with something wether it be 3D 2D texture or whatever it is, ASK, specifically Robin or Tanguy for the answers in Maya.
lets make progress people.
UPDATE: so far so good, seeing results which are good looking, slight problem with Maya not properly Autosaving but aparently you have to enable it in the "prefrences" tab ot whatever it's called, it should be a tutorial on google. but so far im inpresed with the progress so far of that weve done.
Monday, 19 November 2012
In the biginning, there was 3D modeling Space
first blog post, and a big list of things to do. had some confutions of communication of what were doing.
objectives that need compleating... what people need to do
Mike: Modeling the SU, still in Max but better safe than sorry.
Matt: Continue with objects at the moment, Nice job in the Maya one but we need to know what your working on so we dont end up with two diffurent vertions of the SU made by doforent people by acsident, which happend. so far you'v done the Alcohol bottls which are awsom but they need to be lower poly acording to Steve, and at the moment your working on Glasses for the SU, which is good and one of the prioratys.
Jamie M: Keep working on skripting, as well as working on objects in Maya/Max/whichever one that suts your needs. also might be a good idea to communicate with Matt to work on obnjects hes created to be skripted. then well send them to Robin to impliment in the Unity project.
Jamie J: weill be working on objects as well, so far working on the Red sofa. and taking pics for texturing/ colour reforence.
also each object needs to be exported as an FBX file, if there are problems exporting to this, or of your using a doforent program that dosent export into FBX then you can export it into and OBJ file and inport it into MAX (tryed on Maya and that dident go down too well) and then export it from MAX into an FBX.
this list is subject to change at any time. ANY time.
objects that need to be creatred:
(note, ones with an "X" next to them meens there compleat)
Hanging Lights:
Coffe Take Away: X
Costa Coffy Take Away:
Sofa:
Chare: (Low Poly vertion up but not textured)
Long Bench: X
Stool:
Tall Stool:
Pool Table: X
Drink Bottls (alcoholic): X
Small sofa thing (back of SU with Pool Tabls):
objectives that need compleating... what people need to do
Mike: Modeling the SU, still in Max but better safe than sorry.
Matt: Continue with objects at the moment, Nice job in the Maya one but we need to know what your working on so we dont end up with two diffurent vertions of the SU made by doforent people by acsident, which happend. so far you'v done the Alcohol bottls which are awsom but they need to be lower poly acording to Steve, and at the moment your working on Glasses for the SU, which is good and one of the prioratys.
Jamie M: Keep working on skripting, as well as working on objects in Maya/Max/whichever one that suts your needs. also might be a good idea to communicate with Matt to work on obnjects hes created to be skripted. then well send them to Robin to impliment in the Unity project.
Jamie J: weill be working on objects as well, so far working on the Red sofa. and taking pics for texturing/ colour reforence.
also each object needs to be exported as an FBX file, if there are problems exporting to this, or of your using a doforent program that dosent export into FBX then you can export it into and OBJ file and inport it into MAX (tryed on Maya and that dident go down too well) and then export it from MAX into an FBX.
this list is subject to change at any time. ANY time.
objects that need to be creatred:
(note, ones with an "X" next to them meens there compleat)
Hanging Lights:
Coffe Take Away: X
Costa Coffy Take Away:
Sofa:
Chare: (Low Poly vertion up but not textured)
Long Bench: X
Stool:
Tall Stool:
Pool Table: X
Drink Bottls (alcoholic): X
Small sofa thing (back of SU with Pool Tabls):
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